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Tavern Diorama

All assets were created by me except for the hay/straw decals, apples, bowl, plate, coins, and two small buckets, which are Megascan's assets.
The tileable materials I used for this project are Substance 3D Community Assets which I utilized in Substance Painter during the texturing process.
Lighting and rendering were done in Marmoset.
Fire and dust particles were added in post in Photoshop.