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Pentax K1000

A personal project where I made a realistic replica of my Pentax K1000 film camera using Maya and Substance Painter. I will probably continue working on this and refine the low-poly model further. This model's low-poly is about 16K tris, higher than I would make for a game asset, but this project was focused on realism and not optimization.
The environment I've displayed the camera in is a free Unreal marketplace environment by Dekogon Studios called "Apartment Tech Props".
Lighting and rendering for the model view were done in Marmoset.

These are some of the alphas I used for the camera. I did not make the Pentax logos, I was luckily able to find vector art of them online.

These are some of the alphas I used for the camera. I did not make the Pentax logos, I was luckily able to find vector art of them online.

Albedo, Normal, Roughness and Metallic Maps from Substance Painter.

Albedo, Normal, Roughness and Metallic Maps from Substance Painter.