Company: Bluepoint Games
Game: Demon's Souls
Position: Environment Artist
•••
My main responsibility on this project was doing final passes throughout the game, this polish work involved set dressing, kit bashing, world building and tech analysis.
•••
Demon's Souls - Island's Edge
Island's Edge is the players first view of Shrine of Storms so showing the effects of the weather in the environment was important to create a mood for this world. I was responsible for the final pass of this area.
Special thanks to Seth Baldwin, Katie Houston, Patrick Sullivan, Justin Wagner and Sterling Brucks for area setup, to Matthew Via for the architectural kit, to Alexis Boyer for vegetation and to Ben House for his Houdini tools.
•••
Demon's Souls - The Ritual Path Cliffs
The cliffs were one of my more significant contributions on this project. I was responsible for placing all the cliff rocks on the upper and lower cliffs in a way that created an interesting mountain silhouette that can be seen from the Storm King boss fight. I was also responsible for doing polish work on this area.
Special thanks to Katie Houston for area setup.
•••
Special thanks to everyone on the Bluepoint Team:
Mark Skelton - Art Director
https://www.artstation.com/madmanmark
Christian de los Santos - Lead Environment Artist
https://www.artstation.com/csantos
Micheal Kahn-Rose - Lead Lighting Artist
https://www.artstation.com/mkahnrose
Justin Wagner - Environment/Lead Materials Artist
https://www.artstation.com/jwag2014
Adam Rehmann - Concept Artist
https://www.artstation.com/adamrehmann