Company: Bluepoint Games
Game: Demon's Souls
Position: Environment Artist
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My main responsibility on this project was doing final passes throughout the game, this polish work involved set dressing, kit bashing, world building and tech analysis.
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Demon's Souls - Smithing Grounds
This is the players first look at Stonefang. Lava and fire cause smoke to rise and cover everything with soot. I was responsible for the final pass of this area.
Special thanks to Audrey Born, Jarrod Hollar and Dave Nolan for area setup and to Ben House for his Houdini tools.
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Demon's Souls - Tunnel City and Lava Vista
As the player moves deeper into the mines lava becomes more prominent. The lava vista was one of my more significant contributions to the project, lit up from the lava below you can you can see the abandoned remains of mining equipment and rails in the distance. There are multiple entrances to this area so it was necessary to make sure the composition of this vista worked at many different angles. I was responsible for the final pass of this area.
Special thanks to Christian de los Santos for area setup and to Ben House for his Houdini tools.
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Special thanks to everyone on the Bluepoint Team:
Mark Skelton - Art Director
https://www.artstation.com/madmanmark
Christian de los Santos - Lead Environment Artist
https://www.artstation.com/csantos
Micheal Kahn-Rose - Lead Lighting Artist
https://www.artstation.com/mkahnrose
Justin Wagner - Environment/Lead Materials Artist
https://www.artstation.com/jwag2014